Events as we know them are over. How might we reimagine Atlassian’s Big Bash for a post-covid world? Under the pressures of the pandemic, Atlassian wanted to move their 15th annual team-building event online. Set on Mars in 2046, a multiplayer experience casts Atlassians as protagonists who work together on a high stakes mission to help make Earth habitable again. Bringing team members together, increasingly complex game levels present puzzles and tasks to solve. A hybrid of cut scenes, video chat, games and animations, Oddity is a fun and engaging team-building experience.
Over 6 months, I was involved in the remote workshop design, conceptual development, art direction, UX and UI design across the 4 games. I was one of 2 designers on the project.
We developed a story set in space to mirror the separation of working from home. This animation set the scene for the story world, while exciting the teams to get started.
We created 4 multiplayer games that encouraged collaboration. Users could feel the co-presence of the team with a shared canvas, video call, user mouse presence, and by working together towards a common goal.
An Atlassian-wide leaderboard offered bragging rights, and helped teams feel connected in an isolating year.
Studio: Grumpy Sailor
Illustrations: Theo Guignard